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Researchers Introduce GPU-Accelerated TAMP for Real-Time Robotic Manipulation

A new GPU-powered algorithm, cuTAMP, significantly accelerates complex robot planning by evaluating thousands of action sequences in parallel—solving tasks in seconds that previously took much longer.

Row of White Robotic Arms at Modern Factory.
Study: Differentiable GPU-Parallelized Task and Motion Planning. Image Credit: IM Imagery/Shutterstock.com

In a recent arXiv submission, researchers introduced a graphics processing unit (GPU)-accelerated bilevel task and motion planning (TAMP) framework designed for efficient, long-horizon robotic manipulation. By harnessing parallel computation, the system can process thousands of candidate solutions at once, making it well-suited for handling intricate, constraint-heavy tasks such as grasping, placing, and motion planning.

Unlike traditional methods that operate sequentially, this approach combines sampling with differentiable optimization to both satisfy constraints and minimize task costs. The result is a system that reliably solves non-convex problems in seconds and outperforms state-of-the-art alternatives, validated on both simulation and real robots.

Background

TAMP addresses robotic problems that combine discrete decisions (like picking or placing objects) with continuous parameters (such as trajectories and grasp poses). While it's proven effective in applications like assembly and cooking, TAMP systems often struggle with scalability due to tight constraints and the combinatorial complexity of long-horizon tasks.

Most existing approaches fall into one of two categories. Sampling-based methods can explore a wide range of possibilities, but become inefficient when constraints are highly interdependent. Optimization-based techniques offer more focused solutions but often get stuck in local optima due to the non-convex nature of the problem. Crucially, both approaches underutilize modern GPU-based parallelism.

To overcome these challenges, the researchers developed cuTAMP—the first GPU-accelerated TAMP planner. By combining large-scale parallel sampling with gradient-based refinement, cuTAMP can optimize thousands of candidate solutions at once. This makes it particularly effective for highly constrained problems, enabling real-time planning over long horizons that would be impractical with earlier methods.

A GPU-Parallelized Framework for Planning

cuTAMP formulates the TAMP problem as a constraint satisfaction problem (CSP), where each discrete action sequence—also known as a plan skeleton—is paired with a differentiable optimization problem. It begins by generating a batch of candidate parameter sets, or “particles,” using parallel compositional sampling. These particles are then refined using GPU-accelerated gradient descent, allowing the system to quickly converge on feasible, high-quality solutions.

The framework leverages vectorized cost functions and differentiable collision checking to enforce constraints like kinematics and obstacle avoidance. A heuristic search mechanism guides the system toward the most promising plan skeletons, reducing unnecessary backtracking and boosting efficiency.

Notably, cuTAMP introduces:

  • Batched gradient descent for solving CSPs on GPUs in real time.
  • A hybrid sampling-optimization pipeline that balances exploration with constraint satisfaction.
  • Probabilistic completeness guarantees that ensure robust performance across scenarios.

Experiments showed that cuTAMP excels in solving tightly constrained tasks like multi-object rearrangement, where traditional methods either fail or take significantly longer. It was also tested on physical platforms, including UR5 and Kinova robotic arms, proving its real-world applicability.

Performance Highlights

cuTAMP’s core strength lies in its ability to explore thousands of solutions simultaneously while maintaining interdependent constraints. In benchmark tests:

  • It solved single-object packing tasks 14× faster than optimization methods using random initializations.
  • For bookshelf organization, subgraph caching improved runtime by 28 % with no drop in success rates.
  • In complex scenarios like Tetris-style block packing, where only 0.3 % of candidates were valid, cuTAMP still succeeded in seconds, while sampling-based methods failed entirely.

The system also features automatic cost-weight tuning, which nearly tripled the number of valid solutions in some tasks. In tool-use scenarios such as button pressing, cuTAMP accurately identified when a robot arm needed an assistive tool (like a stick) based on its kinematics, demonstrating both adaptability and precision.

Conclusion

This work presents cuTAMP, the first GPU-accelerated TAMP framework to combine parallel sampling with differentiable optimization for scalable robotic planning. By evaluating thousands of plans in parallel, cuTAMP effectively addresses the limitations of traditional methods, solving constraint-intensive, non-convex problems faster and more reliably.

The system’s strong performance across simulations and physical robots underscores its practical potential. Looking ahead, future work could expand cuTAMP to handle stochastic domains and contact-rich interactions, opening the door to even broader applications in robotics.

Journal Reference

Shen, W., Garrett, C., Kumar, N., Goyal, A., Hermans, T., Kaelbling, L. P., Lozano-Pérez, T., & Ramos, F. (2024). Differentiable GPU-Parallelized Task and Motion Planning. ArXiv.org. DOI:10.48550/arXiv.2411.11833. https://arxiv.org/pdf/2411.11833

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