Software | Control



Robotics Software

RobotStudio 5 Offline Programming

Offline programming using the Virtual Robot Technology is just like having the real robot on your PC!

OpenJAUS for Unmanned Systems

OpenJAUS is an Open Source implementation of the Joint Architecture for Unmanned Systems. It includes all of the software and sample code that you need to standardize an unmanned system immediately.

Orocos Open Robot Control Software

Portable C++ libraries for advanced machine and robot control. Because of its applicability to industrial applications, the realtime Orocos framework has grown into the machine control field and outgrown its robotics roots.

IntelliBrain-Bot Educational Robot

The IntelliBrain-Bot educational robot is designed to bring computer science, robotics and engineering concepts alive for students. Our Exploring Robotics with the IntelliBrain-Bot curriculum provides a step-by-step introduction to robotics and Java programming using the IntelliBrain-Bot deluxe educational robot.

Fawkes Software Framework for Robotic Real-Time Applications

Fawkes is a component-based Software Framework for Robotic Real-Time Applications for various Platforms and Domains. Developed and used over four years for cognitive robotics real-time applications like soccer and service robotics. It supports fast information exchange and efficient combination and coordination of different components to suit the needs of mobile robots operating in uncertain environments.

MissionLab v7.0

The Mobile Robot Laboratory at Georgia Tech is pleased to announce the release of MissionLab v7.0 multiagent robotics mission specification and control software. MissionLab takes high-level military-style plans and executes them with teams of real or simulated robotic vehicles.

FlowStone Graphical Programming Environment.

The way computers have been programmed over the years is continually evolving first there was machine code (A9) then assembler (LDA), then came so called high level languages like Pascal, Fortran, Basic, C++ (If (x > y) ), these were then modified to become visual languages (basically the same code but you could arrange your graphics on screen). Then came object orientated languages, again the same code but with more structure. That was until now when FlowStone changed everything and gave the world Graphical Programming!